HyperCoop Game files
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These are the files you need to play on the server, except the special maps I sometimes use.
I decided to move from the real name files (mod.u, texture.utx, sound.uax etc.) to cache files because the cache files ALWAYS have a unique name and therefore NEVER generate version conflicts. A drawback of this approach is that you can NOT use the files in your single player game, or on your own server.

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IMPORTANT: Set the option "PurgeCacheDays" in Unreal.ini and Default.ini to "PurgeCacheDays=0" BEFORE you install these files, otherwise the files will be deleted by Unreal.


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Install
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Put all files in your unreal\cache or unrealgold\cache directory

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Disable automatic cache purging
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Default Unreal Behaviour: problem
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If you do not change the setting, Unreal purges it's cache every 30 days. This means that you have to download the same files over and over again. This wasts your time and bandwith, and YOU CAUSE LAG


What Can Be Done?
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A simple and efficient way is, tell your Unreal to never delete files which you downloaded. This can be done like this:

In your Unreal.ini file, the setting is PurgeCacheDays=30 by default, you find it right under the line [Core.System]

To stop repeated downloads of the same files, make the setting
PurgeCacheDays=0
so that your cache will NEVER be purged. Your cache may grow large over the years, but that's better than having to download the same files over and over again...
